| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Petrus Blackshell
Rifterlings
87
|
Posted - 2011.12.22 19:58:00 -
[1] - Quote
This actually doesn't sound like too bad an idea. Make it an active module fit to a high slot (there are no damage-dealing mods for mids or lows). If activating it in hisec or lowsec, it should pop up the GCC warning. It slows you down enormously, similar to how a hictor slows when it bubbles up. When you reach 0 structure, there is a "smartbomb" effect along with your explosion. The damage could depend on your ship's mass or other such things.
The skill it would be linked to could lessen the chance of mods/cargo dropping by 10% per level, to a max of 100% chance of mod/cargo exploding with you. |

Petrus Blackshell
Rifterlings
87
|
Posted - 2011.12.22 20:09:00 -
[2] - Quote
Ingvar Angst wrote:Of course, this wouldn't be allowed in High sec.
Imagine the carnage at Jita if it were...
True, stations could jam this stuff or something. But this would be great to have on gates against suicide gankers. Being yellow boxed? Hammer that mod and get it active, maybe kill the people shooting you. Feel uneasy about it because of how much sec status you'd lose by exploding on the Perimeter gate? Use an alternate route. |

Petrus Blackshell
Rifterlings
87
|
Posted - 2011.12.22 20:13:00 -
[3] - Quote
Hm, this could be abused for "uber-bomb hauler blob". Warp in a bunch of haulers equipped with these mods, and sporting nanos and prop mods. Swarm the target, then get a dedicated blue to blow up one of them. That blows all the others up in an orgy of awesome explosions, fire, and death. Rinse and repeat. |

Petrus Blackshell
Rifterlings
87
|
Posted - 2011.12.22 20:30:00 -
[4] - Quote
I'm all for making both carebears and PvPers use their heads more when flying.
However, my concern about the "uber-bomb" thing wouldn't be that people in a gatecamp would fire at it and they'd get owned because they didn't think before they fired. The concern is that there are 10 haulers and say, a Thrasher. A "fuse" ship, so to speak. When the fleet gets in range of a target, the Thrasher opens fire on its allied haulers, causing all of them to go up in a massive fireball. That's hardly counterable by anyone unfortunate enough to stand around. These bombs would need to be rather low damage to keep it balanced.
This could also be a "derp" for suicide gankers -- their killboards will fill up with more red of industrials being on their CONCORD lossmails because of this module. |
| |
|